I’m Cole, an independent game designer, artist, and worldbuilder.
I create immersive and intellectually engaging game worlds because it’s fun. I have built up a highly versatile skillset through solo game development.
The culmination of my game design major. A narrative-heavy 2D puzzle-platformer developed by a small team, on which I acted as product owner and level and puzzle designer.
Fiendcatcher
A demo build of a work-in-progress turn-based RPG project, focused on showing off combat system features and balancing.
Global Puzzling System
This car navigation-themed puzzle game is an excellent example of my design and documentation process on long-term projects.