The culmination of my game design major. A narrative-heavy 2D puzzle-platformer developed by a small team, on which I acted as product owner and level and puzzle designer.
Fiendcatcher
A demo build of a work-in-progress turn-based RPG project, focused on showing off combat system features and balancing.
Piranha’s Valley
A romhacked Super Mario 64 course with an open world level structure. One of my strongest works of 3D level design.
Global Puzzling System
This car navigation-themed puzzle game is an excellent example of my design and documentation process on long-term projects.
Arcane Plane
One of my older works, but one that still holds up quite well. A short pixel art adventure game designed and implemented in GameMaker.