NOT QUITE IMMORTAL

The culmination of my game design major. A narrative-heavy 2D adventure game developed by a small team, on which I acted as product owner and level  and puzzle designer.

PIRANHA’S VALLEY

A romhacked Super Mario 64 course. Features an open-world-ish level structure similar to the original game.

GLOBAL PUZZLING SYSTEM

This car navigation-themed puzzle game is an excellent example of my design and documentation process on long-term projects.

Serbethan’s Sanctum

A very exploration-heavy Minecraft adventure map set in a mysterious underwater grotto. Possibly my strongest work of 3D level design.

DESIGN DOC GALLERY

A collection of visual documentation from various short, one-off game projects.            

ARCANE PLANE

A puzzle-platformer game that I created on my own over three months. Includes my own mechanics, levels, art, and programming.