I’m a guy who makes games because it’s fun. Being a solo game developer requires building a highly versatile and adaptable skillset. Because of that, I have proficiencies encompassing the disciplines of design, art, and programming, and am constantly teaching myself new skills to address fresh challenges.
SOFT SKILLS
- System design
- Level and puzzle design
- 2D game and concept art
- Writing and worldbuilding
- Visual documentation
- Interdisciplinary team communication
- Quick to learn new technology