I’m a guy who makes games because it’s fun. Being a solo game developer requires building a highly versatile and adaptable skillset. Because of that, I have proficiencies encompassing the disciplines of design, art, and programming, and am constantly teaching myself new skills to address fresh challenges.

SOFT SKILLS

 

  • System design
  • Level and puzzle design
  • 2D game and concept art
  • Writing and worldbuilding
  • Visual documentation
  • Interdisciplinary team communication
  • Quick to learn new technology

TECHNICAL PROFICIENCIES

Resume