- Development Time: July 2020 – Aug. 2020
- Technology: Unity, Photoshop
- Team Size: 6
- My Roles: Lead Artist
Minute Armada is an arcade-style space shooter with roguelike elements, developed for mobile platforms. The player explores various space zones to collect upgrades and fend off increasingly powerful invading mothership bosses. Development lasted about 5 weeks, although the project was ultimately set aside unfinished so the development team could focus on college work again.
As the only artist on the team, I was responsible for almost all of the visual content in the game. In Photoshop, I drew player and enemy sprites, environment art, UI, and VFX; in addition to that, I handled turning those static sprites into frame animations and particle effects within Unity.