The culmination of my game design major. A narrative-heavy 2D puzzle-platformer developed by a small team, on which I acted as product owner and level and puzzle designer.
Fiendcatcher
A demo build of a work-in-progress turn-based RPG project, focused on showing off combat system features and balancing.
Piranha’s Valley
A romhacked Super Mario 64 course with an open world level structure. One of my strongest works of 3D level design.
Global Puzzling System
This car navigation-themed puzzle game is an excellent example of my design and documentation process on long-term projects.
2D Art Gallery
A mix of pixel art and drawings closer to my traditional style.
3D Art Gallery
Character models, props, and game levels, including some wireframe and texture breakdowns.
Arcane Plane
One of my older works, but one that still holds up quite well. A short pixel art adventure game designed and implemented in GameMaker.